
Dr Pipper
Federal Navy Academy Gallente Federation
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Posted - 2016.08.11 22:25:03 -
[1] - Quote
Moac Tor wrote:CCP RedDawn wrote:Hi folks, sorry for the silence but vacations were being enjoyed.
For the next release I'll be vastly lowering the High Tech building material amounts required to build both multi analyzers. I'm also going to lower the Zeugma's Coherence from 40 to 30 as it's slightly too strong in my opinion.
Early numbers I'm looking at are:
Ligature - 50 each (150 high tech goods required in total - down from 1500) Zeugma - 100 each (300 high tech goods required in total - down from 3000)
That's all for now so let me know your thoughts on this please.
Fly safe, CCP RedDawn
So what about the people who already built them? Also you realise the price has risen due to people investing in the materials for the module hence pushing the price up. Ie it is probably just a temporary bubble. Altering build costs such a short time after releasing the modules just because you don't like how the markets have reacted is NOT the way to start doing things unless you want to lose customers fast. This is advertised a player driven sandbox after all. You should wait at least one year and see how things settle down and then make small adjustments if necessary.
I disagree with pretty much everything you said, except your implication (I believe) that those who already built a module(s) should be compensated. I agree with that, even though i'm not in that group.
I don't think the price increase in those mats is a temporary bubble. I admit I dont know what else those mats where used for prior to these new modules, but clearly they had little value. Now they do and the market reflects the transition from worthless to useful. Heck, if anything these mats may get more expensive when less are required, with sellers of these mats wanting to "Split the difference" in the new potential profit margin of building and selling these mods. The market will work it out.
As for waiting a year. That would be crazy, and I agree completely with the proposed changes as is. The fact is, regardless of going market rate for the mats, this mod took waaaay too many of them to build. Unless there is a location in Eve I am unaware of, where these things drop like Ward Consoles, I would have to call these mats rare. In null, I probably average 1 mat per site (Some 0, some 1, some 2). As long as the drop rate stays the same and the mod requirements stay the same, this will always be a 300m+ mod.
So no, CCP made a mistake on this one and it needs to be corrected as proposed right now!
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